Network Design

Case

Specific cases are given during the conference. The case will be an analysis of a computing environment situation and recommendation for a network solution that addresses the issues provided.

Event Introduction

Network Design is a ‘Collaborative Object Test and Role Play Event’. These events consist of two parts: an objective test and an interactive role play. 

Scroll down for object test subtopics.  

 

Guidelines

Two 4″ by 6″ not cards will be provided to each competitor and may be used during event preparation and performance. Information may be written on both sides of the note cards. Note cards will be collected after the presentation. 

No Additional Reference Materials Allowed 

Prep Time: 20 minutes

Performance Time: 7 minutes 

Subtopics